The Information Architecture Institute
A conference on designing
complex information spaces of all kinds.
New York City, October 4 and 5, 2007

Archive for cross-media

Sylvia Harris’s slides on Wayfinding at New York Presbyterian Hospital


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Inspired by this presentation by Sylvia Harris, I went out and did some field research at two hospitals in my Charlotte neighborhood.

Carolinas signage

I found that both organizations were doing a fine job of planning the information architecture and experience design of external signage and supporting materials for visitors and patients. Only a few signs reminded me of the New York Presbyterian Hospital before Sylvia’s help.

don't try to bring your cat to the hospital

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IDEA conference slides from Mike Kuniavsky


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Mike Kuniavsky put a PDF version of his slides here.

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new Michael Wesch videos from IDEA 2007


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Michael Wesch, the opening keynote at IDEA last week, introduced two new videos he produced. He’s now made them publicly available.

A Vision of Students Today


Information R/evolution


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WSJ has one answer to the “what the hell do we call ourselves?” question…


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In our last hour at IDEA on Friday we all moved close to the stage and sat in the front rows in Tishman Auditorium at Parsons New School of Design. We talked about the experience shared and knowledge created at IDEA 2007. This whiteboard summarized the concepts and discussions that flowed from two great days of talks by some of the foremost designers, information architects, and researchers in the field.

Bullet point number three from our concluding discussion is “what the hell do we call ourselves?” — this topic continues to be a recurring theme in IA circles and was touched upon in the pre-conference workshops with David Bishop and Paul Gould from MAYA Design.

Wayfinders was the answer provided by this Wall Street Journal article today (free access for 7 days). While it focuses on the work of a single firm in designing user experiences at airports around the country. The firm mentioned in the article, Carter & Burgess, describes itself as a full-service, multi-disciplined, consulting firm offering services in planning, engineering, architecture, construction management, and related areas. Not as succinct as the one word Journal description for sure.

Thank you to all who attended IDEA 2007, and if you couldn’t make it to NYC last week, I hope you’ll plan to attend in 2008. Stay tuned to this blog for location and date information. Additionally, we will be posting podcasts from the conference soon, and slides from speakers as they release them for publication. In the meantime, for more IDEA 2007 photos, check out our official Flickr group and photo collections from various artists.

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Storytelling in the City: An Interview with Jake Barton


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JakeTelling stories to strangers is not something that most people seek to do. But finding these stories, encouraging them from people in unlikely scenarios, and making the experience enjoyable, is exactly what Jake Barton aims to do.

Barton, through his design studio Local Projects, seeks to encourage the telling of stories in public spaces. In projects that account for high-tech, low-tech, and everything in between, his studio is currently working on projects from the a cellphone tour of the Statue of Liberty to a memorial of the September 11th attacks. And many of the projects happen in Barton’s own backyard—New York City.

IDEA talked with Barton about his work in New York, and some of his plans for the upcoming conference.

IDEA Q: Is it important for you to be here, in New York, doing the work that you do? Does the city itself provide a backdrop or inspiration?

Personally, I think New York is a phenomenal place to make participatory media, as the urban experience is about collective participation—with its crowded streets, with dense clusters of activity from hot dog vendors to hip-hop groups. I especially like that “normalizing” of behavior (i.e., yelling at other New Yorkers) is typical—it makes the New York experience one that is contingent on sharing with others.

IDEA Q: As a resident of New York yourself, what’s it like to have to use the experiences you design (passing by the Story Corps Booth in Grand Central Terminal, for example)?

Its really gratifying. Local Projects’ name comes from the classic Tip O’Neill quote that all politics is local. For us, design is local, steeped in the specific conditions and challenges of a site, client, or audience.

By building things in our hometown, we get consistent feedback and response, and can gauge how the projects and their meanings evolve over time. I’ve gotten “shushed” more than once in my own movies, and its very heart-warming.

IDEA Q: Where do you look for inspiration or direction outside the field of design?

Well, it depends on what you consider design, but mostly I listen to the radio. “RadioLab” from WNYC is a brilliant communicator—The Simpsons meets NOVA. “This American Life” has a consistent knack for mixing the everyday experience with profound larger meanings. And even though our design work is done, I love “StoryCorps,” each story is a jewel.

IDEA Q: What should the audience remember about your talk when they go back to their desks on Monday morning?

That you need to have a point of view about what you want the audience to do, learn, be, achieve, and dream through your work. And that making design functional and beautiful can be done and done well.

IDEA Q: Can you describe what you’ll be talking about at IDEA in just one word?

Freedom.

~ Liz Danzico

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The IDEA 2007 social network is live on CrowdVine…


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While Social Network Portability is coming soon, for now IDEA conference attendees can join a network just for the conference here: IDEA 2007 on Crowdvine

This is a great place to post your picture and conference related blog feed, flickr photos, del.icio.us links, and more. IDEA attendees can use this social network to meet other people with similar interests, and plan outings in NYC with other IDEA attendees.

Never been to MOMA? Start a thread on Crowdvine and encourage others to join your outing.

Want to try the latest in “molecular mixology” ? Publish a time and location on CrowdVine and befriend others before you show up in NYC.

Anyone can join, and we encourage New Yorkers to provide assistance to those who are coming from out of town on local dining spots, accomodations, and great things to do in the city.

Thanks, and have fun!

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Cheeseburger in Paradise.


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A fun read for you Info Architects: 

http://www.informationarchitects.jp/the-interface-of-a-cheeseburger

 

 

-Kate Peterson

PS: Isn’t it funny that I can choose uncategorized and various other categories to categorize my post? Can anyone explain the ”meta” category to me? I thought meta was an html tag for search engines??? 

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Audio and some slides


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We have audio from every talk, and slides from many of them, free for download. Enjoy!

Day 1

Peter Merholz’ Introduction. Slides (PDF), MP3

Linda Stone. No slides, MP3. Questions and answers MP3.

David Guiney, Designing Across Multiple Media for the National Park Service. Slides to come, MP3
David Guiney, Addressing the Challenges of Designing for the National Park Service. Slides to come, MP3.

Dave Cronin, Art for the public: supporting a visitor-directed museum experience. Slides, MP3.

Jake Barton, Interaction Design in a Physical Space. Slides (PDF), MP3. Jake also showed a few movies during his talk: Building Timelapse movie. Jetblue booth movie. Timescapes sample chapter movie.

Ian White, The Design of Data. Slides (PDF), MP3.

Ali Sant, TRACE: Mapping the Emerging Urban Landscape. Slides to come, Part 1 MP3, Part 2 MP3.

Day 2

Stamen Design, Project Work. Slides with no movies (7.37 MB PPT), Slides with movies (164.78MB ZIP), MP3.
Fernanda Viegas, Democratizing Visualization. Slides (PPT), MP3.
Stamen and Fernanda Question and Answer. MP3.

Dan Hill, The New Media. Slides (PDF), MP3.

Next-Generation Libraries panel:

  • Deborah Jacobs, No slides, MP3
  • Ed Vielmetti, No slides, MP3
  • Paul Gould, Slides (PPT), MP3
  • Question and Answer. MP3

Robert Kalin, O Advantageous Interfaces! Slides (on Rob’s site), MP3.

Bruce Sterling, Closing Keynote. No slides. MP3.

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Dan Hill, The new media


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Dan Hill (BBC & Cityofsound.com) gave what might have been the greatest unintentional experiment in mass communication at the conference - his fantastic slides hinted at many interesting crossover ideas, but was unfortunately combined with a sound experience that left most of his utterances incomprehensible. I was seated 5 rows back, on the far side stairwell from the podium, but despite my attempts to relocate to beter audio conditions, couldn’t make out most of what he said (And afterwards I learned I wasn’t alone). Between a low range podium mike and his informal delivery, many of his words didn’t make it intact to my ears.

But that said, I’m far more intrigued to get my hands on his slides than any other material at the conference. So what follows is an extrapolated recap of what the ideas that reached my ears (or were invented for my by my little brain).

Key points:

  • Interactive media is out of the designers control. But can a designer design with an out of control medium?
  • Other media has paths we can follow. He offered several fascinating examples from music, including George Crumbs spiral orchestral score - a design pattern Hill applied to both the lost TV series as well as interaction design.
  • Urban planning - (He scored points for refering to LeCorbustier’s work as insane but beautiful, a sentiment I share). Explored how these models of interaction can be borrowed from for digital works.
  • Composers vs. Performers. He offered that design for interactive, social systems demands thinking more like a composer, who’s work is interpreted by others, and designers, who’s users make use of the spaces for their own aims. He suggested that co-creation is a better model for designers that the designer as solo-artist many are trained to have.

If Hill makes his slides available, and I hope he does, it’s definitely worth a thoughtful look. Even without consistently comprehensible audio, I found many layers of ideas in his carefully designed deck.

Dan also wins 10 presentation award points for the best historically relevant audio/visual aids: including a rare LP of one of John Cage’s experimental works on LP.

-Scott Berkun

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Dan Hill: The New Media


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Drawing from work in both strategic and operational areas at the BBC in London, I’ll explore some of the ways big media companies are approaching the new media landscape. Far from being marginalised by Web 2.0-style operations, I’ll argue that broadcast media can be reinvented to take advantage of both its traditional strengths and the new environment it finds itself in. I’ll highlight the course we’re plotting between between the top-down, fully-articulated, designed, broadcast models and the fully-participative, emergent, vernacular, open-ended, networked models. Essentially believing there is some value in both, and lots in their potential fusion. This will include examples of strategic work defining the design and navigation principles around the next generation BBC website as well as tactical steps towards this, drawn from interactive products and services made at BBC Radio & Music. This will include using hosting music festivals in Second Life, explorations of ‘Lost’ mapped onto graphical scores, spurious relationships between urban planning and designing media systems and tricks for getting design ‘into the boardroom’.

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